View Single Post
Old 04-13-08, 10:28 AM   #6
Albrecht Von Hesse
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by skwasjer
Quote:
Originally Posted by Albrecht Von Hesse
In the library I have a file called DC_noise_bubbles.dat. This is the file that generates the bubble cloud resulting from an exploding DC (basically a modified Bold1). I also have a file called dc_noise_1.dsd, which is the file that (should) direct what sounds to play when the bubble cloud is generated. In the Sound folder I have a file called DC noise.wav, which is the actual sound file.
I would advice using the same filename for the .dsd, although I don't think it matters.

Quote:
Originally Posted by Albrecht Von Hesse
For the properties of the SoundSource of dc_noise_1.dsd I have the name set as "DC_noise_bubbles.DC noise". If I'm interpreting the existing .dsd files correctly, the part preceding the period is the dat file the sound is associated with, and the part following after is the name of the sound file itself. But it isn't working; there is no sound being played when the bubble cloud forms.
Nope, the 'name' should be pointing to an entry in the .sdl file (do you have one?). And the notation (incl. the dot) of those names has a different meaning, see my post here:

http://www.subsim.com/radioroom/show...826#post820826
No, I didn't have an entry in the .sdl file; had no idea about that.

Made two entries --one for ambient and one for hydro-- and triple-checked everything. Sound still won't play, and now when I abort the test mission and exit the game I get crashes, with errors in sound.act. --sighs--
  Reply With Quote