Thread: GWX questions
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Old 04-13-08, 05:21 AM   #15
Bosje
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Join Date: Apr 2008
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Hey people,

sorry to bother you again but I have an issue and I can't find the details in the manuals, on this forum or in the The Submarine Commander's Handbook, so here it goes.

I'm trying to run my crew somewhat close to historically accurate

All I know (or at least seem to have deducted) is what I've seen in Das Boot, really.
-1.WO calls the TDC settings from the Uzo, calling out target speed and distance etc when they finish off that burning tanker from the surface (weapons officer below in the control room actually setting the values into the TDC?)
-LI is the one who takes care of fixing the boat when they are in serious trouble
-Always the same guys at the helm controls?

so,given what you can do and what you have to do in the game, that leaves me with a couple of questions:

1) Is the 1.WO usually the most senior officer after the Kaleun? And is he the one who should be the ship ID and solution when you have 'weapon officer assistance'?
2) Who is the officer most qualified to have torpedo specs, 'the officer in charge of the house of lords' when there is some work to do there?
3) Did they have an officer in the engine rooms, in charge of the machines? (in game, the officer with machinist specs who can greatly improve efficiency there)
4) Did the navigator have any other duties?
5) Who is the 2.WO and what are his duties? And how did they rotate the watchcrews?

6) Did any Kaleun EVER reload torpedoes during an attack? (great tactic which I picked up from the forums, launch 2-4 eels from range, get closer while reloading and get off 2 more from inside the convoy in the next 15 minutes while the escorts search the original launch spot. This works well in game but seems horribly unrealistic)

Everyone will agree, as the handbook also states, that having an efficient lookout is vital, so you always need an officer of the watch and a fresh watchcrew. how did they sort this out? Would EVERY officer spend some time on the bridge or was the LI never ever out there, for example?

I know it may be a bit fussy, most of you may say something like 'whatever works for your playing style' but I like to get immersed and do things realistically. (apart from doing the solutions manually in difficult conditions with multiple targets, I'm mathematically challenged )

My current system:
Surface attack -1.WO on the bridge, me on the Uzo, weapons officer below doing solutions. LI at helm, navigator on duty, machinist in engine room. If we get damage, the LI joins the damage control and the machinist takes over at the bridge. weapons officer joins reloading crew and as we have now dived, the 1.WO does the solutions for any subsequent attacks. This works well but I don't like doing it, if you catch my drift.

I assume they would only start reloading long after the enemy was out of range, thus making that a job for the weapons officer who no longer has a job. Historic gameplay means launch 5 torpedoes and getting out of there, right?

Any thoughts?

thanks and greetings,
Bosje
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