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Old 04-13-08, 04:44 AM   #29
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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Quote:
Originally Posted by JScones
Tessa, to validate my assumption, please confirm that the game maintains the following data relationship:

Basic.cfg -> Careers.cfg -> *_menu.txt
RankLevel0 -> PlayerRank=10 -> 170=whatever (current behaviour)
RankLevel1 -> PlayerRank=11 -> 171=whatever (current behaviour)
RankLevel2 -> PlayerRank=12 -> 172=whatever (current behaviour)
RankLevel3 -> PlayerRank=13 -> 173=whatever (current behaviour)
RankLevel4 -> PlayerRank=14 -> 174=whatever
RankLevel6 -> PlayerRank=16 -> 176=whatever
RankLevel7 -> PlayerRank=17 -> 177=whatever
RankLevel8 -> PlayerRank=18 -> 178=whatever
RankLevel9 -> PlayerRank=19 -> 179=whatever

Of critical importance is the PlayerRank assumption. I need to know with 100% certainty that the game will write PlayerRank values > 13, and especially whether 15 is used or not.
Your assumptions are correct (I'm assuming your using the current behaviour baseline as the defaults in SHC? ) with regards to the variables you've laid out.

RankLevel15/line 175 will not be modified, it is already in use by the game as another command. So it will skip from 14->16.

My last career everything went fine from 10->16 (my most frequent career). At this moment though I can't say that it is 100% fullproof. I was testing it out today and kept running into a roadbloack that shouldn't be there, it wouldn't even recognize rank12 without manually changing it despite having more than enough renown. After hours of fiddling with it I've writen it off as another probable casualty of a recenty nasty virus I got. Though I've gotten rid of all traces its left its mark in other programs resulting in some odd behaviours.

To be sure am gonna format and reload everything which shouldn't take too long. Afterwards will be able to accurately test it for you and give a definitive answer.
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