After more testing, i can confirm something else.
YOUR PERFORMANCE IS ALSO A FACTOR if you get a refit or not.
After numberous test runs it looks as though that you have to have AT LEAST ONE GOOD PATROL.
What does the game classify as a good patrol?
That is in this file:
\sh4\Data\Cfg\UPC.cfg
In specific in this file, the very first block of data.
Quote:
[MissionManager]
RenownValuesUS=-400,-100,100,800,1600,2500
RenownValuesGE=-400,-100,100,1000,2000,3500
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You can adjust this if you want, but.. by default, you must have run at least one patrol where your earned renown has exceeded the number in bold, in this case, 800 renown. If you never have a patrol where your earned renown exceeds this number, you will NEVER see a refit. In one test, i set the earned renown per test run at 750, and did 10 simulated patrols. wasnt fired, but not one medal, not one refit.
The instant i set the renown value to a value greater then 800 - or, i lowered this value in the upc.cfg file, i was awarded a refit.
So in summary, the towers have to have an exit date to force the game to choose a new one, AND, you have to have at least one good patrol under your belt, as defined by the UPC.cfg file.