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Old 04-12-08, 09:46 AM   #275
Kpt. Lehmann
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Quote:
Originally Posted by Catfish
There is certainly propaganda still active today.
Well, it was quite nice of you to imply that we are have not accounted for false 'propaganda.' I really hope that I am reading you wrong.

What you are stating is your opinion concerning the modification of the AI sensors in GWX based on information as you interpret it. Naturally, you are entitled to it.

However, I think it is more likely that you are simply doing something wrong that readily leaves your U-boat wide open to detection.

Dead men cannot speak, and the living can only speculate. Furthermore, real life sensors were subject to a host of environmental factors that are not modelled in SH3.

Modifications to GWX AI sensors were made with the intent to produce historically plausible situations and outcomes, to the best of our abilities... within an entire series of game and code limitations.

What you must understand, is that the AI itself cannot be altered as it is hard coded... SH3 modders can only alter the AI's perceptions of its environment. The ASW modding knowledge pool for SH3 was built over months of difficult trial and error, and will remain an imperfect beast.

The AI should punish dumb mistakes... In stock SH3 escorts/DD's/AI response is boneheaded and thick beyond belief IMHO... allowing total distruction of convoys and taskforces with virtually no risk to the player.

For those claiming that GWX AI response is overly harsh... Horse-muffins! It is most certainly surviveable assuming you are willing to give up bad habits... like watching torpedo detonations... target fixation... or slugging it out with aircraft... surface attacks in broad daylight... forgetting to engage silent running... etc.

If you read "The U-boat Commander's Handbook" you will find that you can absolutely survive to the end of the war. (If you don't mind running an unrealistic 54 patrols!)

Having observed countless debates and whinges claiming that the AI in GWX was either too weak or too strong... honestly leaves me with the feeling that we've executed a competent modification of sensor settings.

It would serve you well to read beyond just the first post of this thread, and to again review appendix "C" in the GWX manual.

Other members have already demonstrated that such things as surface attacks in GWX are quite possible (although difficult.) If you cannot adjust to the effectiveness of sensors in 1939... you haven't got a prayer in later years.

I also suggest that you read this thread:
http://www.subsim.com/radioroom/showthread.php?t=134930

Speaking for GWX, if you aren't happy with the AI response... feel free to find a mod that is good for you. You are entitled to your opinion... and your interpretation of how data might be interpreted into game code. The enemy AI in GWX though, is what it is.
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Last edited by Kpt. Lehmann; 04-12-08 at 01:57 PM.
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