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Old 04-12-08, 01:21 AM   #10
Kpt. Lehmann
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Quote:
Originally Posted by Philipp_Thomsen
And what about that "floating duck" effect on the VII types? Were they corrected for the GWX 2.1 version? The draught was too high, and correcting that will decrease a lot the distances they could travell. And they sure need fixing. The correct draught for the VII type is around 5.2 meters.
What you are stating is either an opinion or as a result of modifications you have made to your installation. The drafts for both the VIIB and VIIC are correct in GWX. (Though in RL draft could be varied somewhat... in SH3 it cannot be varied.)

As a matter of course, each player U-boat draft was checked by me during the range correction modifications. The only draft correction that I felt necessary was made to the IXD2. (It only needed to sit one meter deeper into the water. This change was made prior to sorting out its new range.)

Somewhere I posted a link to screenshots of each player U-boat draft in relatively calm seas, taken during testing of the modifications described above. If I can find it, I will post it.

However, this thread is to inform GWX players of range changes of the player U-boats in GWX... It is not meant to open a debate amongst various individual schools of thought regarding U-boat physics. SH3 platform limitations cause many either/or decisions to be made. We have made our decisions concerning U-boat physics.
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Last edited by Kpt. Lehmann; 04-12-08 at 02:13 AM.
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