I created a single mission where my boat sails lonley on the open atlantic in a world empty of any other ships or people.
I found out that in my previous post, the first vertical slide value does actually nothing. By changing the position and vertical slide value in the second block the depth gauges now float 100 pixels above the lower screen boundary. This should be enough to not interfere with the OLC GUI's bottom bar.
But this comes with a price: because there is now a little bit room between the screen bottom and the (fully upslided) dial, the dial tries to slide back down to the bottom if the cursor stays in the (100 pixel high) area between it and the bottom.
So to avoid a slight 'shaking' of the dial, the mouse cursor has to follow it a little bit as it slides up.
But I think this is something one can easily get used to.
Now I will try to insert the other sliding dials too and if everything works as intended, I will try the whole thing together with GWX and OLC GUI.
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