View Single Post
Old 04-11-08, 01:46 AM   #116
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

Quote:
Originally Posted by Ducimus
W_clear, first of all, great work!




....


Quote:
Originally Posted by W_clear
Quote:
Originally Posted by Syxx_Killer
I didn't know the Scene.dat influenced AI behavior. I thought it was just for weather related stuff?
I I do not think the Scene.dat influenced AI behavior.Because control AI sensitivity and visual ability is------------Sim.cfg and AI_Sensors.dat.

For not weakening the sensitivity of AI and visual ability, I have not weakened these two respects, I strengthen the sensitivity of AI and visual ability instead.

You can test the ability of DD. I think it stronger than TMO1.76.
As so far as ive been able to confirm, fog adjustments in the scene.dat does effect visual sensors. In specific:

scene.dat->envSim->FogDistances[0,3]->ObjectsRelativeZMax

Values used here can greatly lengthen, or shorten when the AI, or the players crew detects something.

I do not know if any of the wave adjustments are or not.

While i havent tried it yet, one solution might be to go into the sim.cfg and in the visual section, lower the fog factor from its default 1.0, to maybe 0.5, and test to see when objects are being detected, vs the stock game in the same testing conditions.

edit: I should add that i am at work, and havent had the chance to look at your mod, so i dont know what your sim.cfg adjustments are. I'm Just giving what info i know about the subject is all.
I can tell you.
----------------------------------------------------------------------
Sim.cfg
----------------------------------------------------------------------
[Mech]
Waves amplitude=0.3----->0.2 ;[0,1]
Waves attenuation=0.75------->0.01 ;>=0
[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=6000 ;[m]
Max fire wait=12------>8 ;[s]
[AI AA guns]
Max error angle=5------>1 ;[deg]
Max fire range=1500 ;[m]
Max fire wait=7------>5 ;[s]
[AI detection]
Lost contact time=15----->0.01 ;[min]
[Visual]
Detection time=0.5------>0.01 ;[s] min detection time.
Sensitivity=0.1------->0.01 ;(0..1) min detection threshold double detection time.
Fog factor=1.0 ;[>=0]
Light factor=2.5------>2.0 ;[>=0]
Waves factor=4.0------->1.0 ;[>=0]
Enemy surface factor=50 -------->100 ;[m2]
Enemy speed factor=25 ;[kt]
Thermal Layer Signal Attenuation=1.0--------->5.0


[Hydrophone]
Detection time=1 ;[s]
Sensitivity=0.15 ;(0..1)
Height factor=0 ;[m]
Waves factor=1.0 ;[>=0]
Speed factor=15 ;[kt]
Noise factor=1.0------>0.5 ;[>=0]

[Sonar]
Detection time=5 ;[s]
Sensitivity=0.1------>0.05 ;(0..1)
Waves factor=1.0 ;[>=0]
Speed factor=20 ;[kt]
Enemy surface factor=200 ;[m2]
Lose time=30 ;[s]
Thermal Layer Signal Attenuation=5.0------>4.0


-----------------------------------------------------------------------------
AI_Sensors.dat
-----------------------------------------------------------------------------





My adjustment is, the ability that fight in order to improve DD surface of water, through my test, really much harder than before,

It exist problem still can't solve ,DD turns back and too near to SUB after crossing SUB,This is a very serious problem.If DD leave SUB 1000 meters begin turn back,

SUB want to sink DD very difficult .
W_clear is offline   Reply With Quote