Quote:
Originally Posted by McHibbins
Quote:
Originally Posted by DrBeast
Looks like you're on the right track. Try porting over Cargo types from ROW SFX too; it will make a difference, since various Cargo Types such as ammunition, airplanes, etc have their own effects reproduced when hit.
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I don´t believe that it is so easy. Just have a look at both Zone Lists. Werner´s is quite different from Row´s at the end.
If I´ll choose the CargoDef.Cfg from Row which Changes would be necessary to make in the Zones.Cfg ? Simply use the ROW-Cfg instead of NSM wouldn´t work since I´ve found out that NSM is the one to work with ( Reason why I decided to activate it AFTER ROW via JSGME).
Simply add the missing or additional Lines from ROW to NSM ? Hmmm...:hmm:
Once I´ve had first activate NSM then ROW, i had Probs in the Campaign with Ships simply dissapearing after the first Torp-hit. First I thought it was a Prob with 1.4 but after changing the JSMGE-activation the Probs were gone. So I think it must have something to do with the Zone´s and the CargoDef.Cfg.
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Ok...if you choose to activate CargoDef from ROW SFX, then you must port over ALL the Zones List entries from ROW's zones.cfg to NSM's (it's at the beginning of the file), and then port over the details of those zones as well.
Example: ROW SFX has a cargo type named CargoTroops.
So, you add that to the Zones List, then you scroll down and find this:
Code:
[CargoTroops]
Category=Troops
Multiplier=1.000000
Flotability=10.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=70
CargoType=None
Copy that over to the zones.cfg you're creating
And so on and so forth for all the entries in [Zones List]
As for the entries at the end of zones.cfg, I don't get you...do you mean [GlobalParams]? Only the CargoExplosionRange is different there. Try ROW (and stock, as it turns out) setting of 25 first, but if you notice that your sub is being blown to pieces when you're hitting a ship at close range (i.e. under 1000 meters or so), change it to 5.
So, to sum it up: from NSM you keep all the entries except Effects and Cargo (optional).
From ROW SFX you keep: Effects, Cargo (again, optional), Zones List and all the individual Zone entries for the ones that don't appear in NSM.