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Old 04-09-08, 03:20 PM   #3
Ducimus
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Quote:
Originally Posted by M. Sarsfield
What mods are you using? I think a side-effect of adjusting the wave sizes (frequency and amplitude only) to match SH3 waves is damaged and sunk AI vessels, including life rafts/boats.
I adjusted amplitude to twice that of stock in the last version of TMO for sh4 1.4. (stock is 0.2, i used 0.4) This wasn't done willy nilly either, but after testing and much forethought. Eventually i ended up reversing this change because it limits what scene.dat one can use with the mod - one must be tailor crafted.

If one was to run another scene.dat with 1.4 version of TMO, or any other mod that uses similar adjustments, then you could end up with some really monster waves and one helluva flying boat.

On top of that, it screws visual sensors. The wave factor in the sim.cfg for AI visuals must be toned down, or the AI will become limited in what it can visually detect.
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