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Old 04-09-08, 10:46 AM   #29
McHibbins
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Join Date: Feb 2008
Location: Good old Germany
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Quote:
Originally Posted by DrBeast
Looks like you're on the right track. Try porting over Cargo types from ROW SFX too; it will make a difference, since various Cargo Types such as ammunition, airplanes, etc have their own effects reproduced when hit.
I don´t believe that it is so easy. Just have a look at both Zone Lists. Werner´s is quite different from Row´s at the end.
If I´ll choose the CargoDef.Cfg from Row which Changes would be necessary to make in the Zones.Cfg ? Simply use the ROW-Cfg instead of NSM wouldn´t work since I´ve found out that NSM is the one to work with ( Reason why I decided to activate it AFTER ROW via JSGME).
Simply add the missing or additional Lines from ROW to NSM ? Hmmm...:hmm:

Once I´ve had first activate NSM then ROW, i had Probs in the Campaign with Ships simply dissapearing after the first Torp-hit. First I thought it was a Prob with 1.4 but after changing the JSMGE-activation the Probs were gone. So I think it must have something to do with the Zone´s and the CargoDef.Cfg.

Last edited by McHibbins; 04-09-08 at 11:03 AM.
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