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Old 04-08-08, 10:17 AM   #267
Wilcke
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by tedhealy
Is that the partly cloudy sky or overcast? If it is partly cloudy, any chance those clouds could be thinned out a bit? Looks more like a mostly cloudy sky.
SH4 can't handle both cloudy skys and partly cloudy skys, there is a limit in the engine for only three types of skys: no clouds, cloudy and storm / rain.

If you are lucky and not that's not very often SH4 makes a transition between the cloudy and non cloudy skyes and you will get partly cloudy conditions, but only for a very short time.

I have made a shader for partly cloudy skys which work good, but then you would never get fully cloudy skyes Seeadler (first and very good modder) had the same problem Quote from Seeadler:

Quote:
For me the cloud/weather rendering engine in SH2/DC is simple more flexible and better. The old Janus-engine supported more than just two cloud textures. It uses for each cloud formations (Cirrus, Cumulus, etc.) 5-6 TGA's , a similar concept as the MS Flight Simulator.

These textures could be combined for a mission into complex weather fronts via a simple script code. There ware weather mods available, which let in the course of the mission two weather fronts collide. You are sailed still in the sun and saw already the bad weather on the horizon, or saw it raise over the mountains in the landscape, it all looked fantastic and realistic.

This approach would have been great if it were used with today's shader technology in SH4 instead of these unrealistic and to quickly morphing clouds in the game, even the clouds rendering in SH3 looks better to me.

I don't wish to imagine what modder would create today with such a flexible weather system.
Thats to bad...but its good to know the limitations of the engine..it prevents

on an aside, what would be ideal is a weather engine like in the FSX series, with downloadable weather plus generation of weather. One of the greatest factors while on patrol aside from ASW threat, machinery issues, weapons issues is the weather.

What if's are always interesting but not realistic...or practical for that matter. Back to patrolling.
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