Quote:
Originally Posted by tedhealy
Hmm, maybe I'll try to sink a ship and then get as close as possible, under 200 yards, and see if it can be heard on the hydrophone then.
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Use NSM to slow down the sinking, to give yourself the time to get close.
I have a feeling you still won't hear it though. I think something's broke in the hardcoded trigger; and the Sound.sdl can only effect the audio parameters, not the actual trigger.
Really strange.
I'd really love for M_mearean or Dan to take a look at this one.