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Old 04-06-08, 02:30 AM   #11
swdw
Grey Wolf
 
Join Date: Sep 2007
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Quote:
Originally Posted by Rockin Robbins
If you ask a WWII sub sailor what realism was, their description will come much closer to Trigger Maru than RFB.
Based on which version of RFB?

Also, different boats had different experiences with scooting under a thermal layer. There WERE boats that were able to drop below the thermal layer and just slowly chug away. THere were escorts that threw a few depth charges and left. THe 1.4 version of RFB runs the whole spectrum. Sometimes it's pretty easy, at other times I had a DC attack last over 8 hours because of rolling in Peto's extended DC evasion mod in the 1.4 version. Putting it at 3 knots and toodling off was not working. RFB also uses less attenuation for the layer than stock, so they CAN follow you.

Both RFB and TMO have varying levels of escort aggressiveness and experience. In fact, I slipped into an entire convoy in TMO with the lead escorsts only dropping about 10 DC's total and then losing me under the layer. Early in the war so they probably had a low level of experience. After hitting 3 merchants, I underwent a 10 minute DC attack before losing them . . . by slipping below the layer and heading off at 3 knots after a DC run.

As for your reference to the Puffer. Yes things like that have happened with the new damage changes LukeFF has put in for 1.5. Had a depth charge go off close and injure 2/3 of the people in the control room, start flooding, knock out some gear. About 4 depth charges later the same thing happened to the engine room.This was tested some before you were in the group.

So when you make comments like that, it might be better to preface them with "earlier versions of RFB", until you've had a chance to mess with the new one (of which the beta for the testers is uploading at this time), especially combined with AG's RFB air layer. There are things he's done in the air layer for RFB not in TMO or RSRD.
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Last edited by swdw; 04-06-08 at 02:50 AM.
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