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Old 04-03-08, 08:47 PM   #11
thasaint
Medic
 
Join Date: Aug 2005
Location: New York City, USA
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Quote:
...Another part of the "realistic tonnage" formula is, as you mentioned, torpedos. I have increased failure rate, but i dont want to increase it to the point of utter frustration....
tbh torpedo failure rate in the opening year without that crew member with the bonus reduction in duds is very good... i remember shooting 4 torpedoes at a freighter, 2 ran deep, 2 were duds. i wanted to smash my monitor then i realised "hey wait that's the way it SHOULD be"... no more 1 torp launch, 1 torp hit, 1 torp kills

the campaign i'm doing that's in my sig, 7 patrols 245k tons sunk thus far, the majority of those tons were sunk in the last couple of patrols after i got the officer with the torpedo bonus... my first patrols were between 8k-35k each, now i'm raking in 80k-100k.

oh yes another point is that enemy aircraft are totally useless against you, your radar spots them before they even spot you, and you're at 200+ feet before they can even drop a bomb if they had even detected you. again i know the uboats got decimated by asw aircraft, and i'm not too familiar on japanese asw aircraft vs. fleet boats, but i'm sure something goes wrong once in awhile and a plane gets to attack a fleet boat.

Quote:
Originally Posted by tedhealy
...When going from the Coral Sea to the Bismarck Sea, I can motor right on past Rabaul in that narrow channel on the surface with little opposition most of the time....
is it possible to have destroyers come attack you when you sit let's say 50nm from an enemy port and sink ships? i know this happened in SH3... i remember taking out ships and having enemy aircraft come to investigate/attack you, or any destroyers in the area. you could torp a ship, then surface to finish it with your guns, and by the time the ship is going down an enemy aircraft is spotted. it didn't matter if those ships/aircraft were part of the convy/fleet/task force you had hit a ship in. it just felt like the enemy was alive and communicating with eachother

again i realise a lot of this stuff is not TM's doing ducimus, and are causes of the stock game, but hopefully there's a way to fix this and make it more enjoyable.
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Last edited by thasaint; 04-03-08 at 10:14 PM.
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