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...Another part of the "realistic tonnage" formula is, as you mentioned, torpedos. I have increased failure rate, but i dont want to increase it to the point of utter frustration....
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tbh torpedo failure rate in the opening year without that crew member with the bonus reduction in duds is very good... i remember shooting 4 torpedoes at a freighter, 2 ran deep, 2 were duds. i wanted to smash my monitor then i realised "hey wait that's the way it SHOULD be"... no more 1 torp launch, 1 torp hit, 1 torp kills
the campaign i'm doing that's in my sig, 7 patrols 245k tons sunk thus far, the majority of those tons were sunk in the last couple of patrols after i got the officer with the torpedo bonus... my first patrols were between 8k-35k each, now i'm raking in 80k-100k.
oh yes another point is that enemy aircraft are totally useless against you, your radar spots them before they even spot you, and you're at 200+ feet before they can even drop a bomb if they had even detected you. again i know the uboats got decimated by asw aircraft, and i'm not too familiar on japanese asw aircraft vs. fleet boats, but i'm sure something goes wrong once in awhile and a plane gets to attack a fleet boat.
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Originally Posted by tedhealy
...When going from the Coral Sea to the Bismarck Sea, I can motor right on past Rabaul in that narrow channel on the surface with little opposition most of the time....
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is it possible to have destroyers come attack you when you sit let's say 50nm from an enemy port and sink ships? i know this happened in SH3... i remember taking out ships and having enemy aircraft come to investigate/attack you, or any destroyers in the area. you could torp a ship, then surface to finish it with your guns, and by the time the ship is going down an enemy aircraft is spotted. it didn't matter if those ships/aircraft were part of the convy/fleet/task force you had hit a ship in. it just felt like the enemy was alive and communicating with eachother
again i realise a lot of this stuff is not TM's doing ducimus, and are causes of the stock game, but hopefully there's a way to fix this and make it more enjoyable.