Thread: 16km visibility
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Old 04-03-08, 04:09 AM   #12
ichso
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Quote:
Originally Posted by Captain Nemo
Never used the 16km mod, are there any FPS related drawbacks using it?

Nemo
As far more objects have to be rendered in a doubled radius around you, this should also have a significant impact on the workload of your graphics card.

It depends on how the rendering algorithm works. If it just renders every object in a 16km radius then this mod can have a significant impact on the peformance.

Ships can't always be seen in 16km distance (due to bad weather for example), and a clever rendering algorithm should exploit this by not rendering everything in 16km distance but everything in range of sight, which is now increased to a maximum of 16km, but doesn't have to be that large all the time.

Also, what could have an effect, is that for example a convoy within rendering range should be much more difficult to calculate than one somewhere else.
A convoy near your position has to keep track of every single ship, so that the escorts will stay at their position and so on.
If a convoy is still more than 16km away from you, the game justs needs to see it as an abstracts number of some certain ships with a certain speed and destination.
So a 16km rendering range should also have a noticable impact on CPU workload, too.

EDIT: You should also note that the 16km range should not be a big problem on the open ocean. If your machine is able to render a whole convoy within 8km range, then it will do so within 16km range, too. Just that the heavy work for your computer begins 8km's ealier .
But near land, especially in a harbour, there should be much more ships within a 16km radius than within a 8km one.
That's why I didn't use the mod yet. My computer already has its poblems with harbours even with the 'Light Harbour Traffic' mod enabled.
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