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Old 04-03-08, 01:00 AM   #15
Phaedrus
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Unless something that rivals GWX comes out for SH4, I don't see myself playing it.

I might get it to have a look, as I'll probably get a lot of different games / simulations in the next few years.


But right now, as with a select few other games I've encountered in my career, I will be playing this one 5 years from now.
I had a pretty slick machine 5 years ago when I got it, but now my P4 478 2.4 isn't compatible with the newest motherboards. My RAM was only 1 GB (Only! Ha. My computing started on a 386 overclocked to 486). My graphics card has to be AGP, and I am stuck trying to track down SD RAM to upgrade it.

But for GWX I've gone out of the way to do it. New graphics card, more RAM, I've even ripped off the side casing of my computer and placed a 2" wide, 12" blade desk fan at the side to keep it cool during use.
[By the way; anyone stuck with an older machine like me that wants to beef up performance on the cheap - try Ebay. I've got three 1GB P133 SD RAM sticks on the way for $80!]


Hopefully in the next year or two they release the hard code for SH III it will unlock even more possibilities.

What I'd really like to see is an Ubisoft expansion of the Battle of the Atlantic / SH III using the same SH III engine (so we all don't need a Cray to run it); just extremely fine tuned AI, units, events, historical accuracy, etc.

If something as suberb as GWX can be produced by individuals on their own time, I'd like to see what the people who came up with the hard code can do given a corporate budget / man-hours.

In the perfect world, the folks at Ubisoft would already have their heads out of their asses and into the history books researching... and they would be starting with GWX as the base.


Long story short: When it comes to submarine simulation, unless something absolutely ground-breaking comes along, I'll be sticking with SH III GWX.
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