:hmm: Well, my goal is "near atlantic difficulty", but not full blown atlantic difficulty. Japanese ASW wasnt as good as the allies, but they weren't all that bad either. So this is one of those things where it try and balance realism and historical accuracy with what makes a fun game. That said, i cannot in good concious make the ASW as difficult as the allies. (although id love to, and could if i wanted. :p )
At any rate , dumb escorts.. are dull. Increase their ability to detect the player and at the begining things are overwhelming to a new player. However assuming one sticks with the game or mod long enough - old hat.
Still the question remains, just how far do i want to, (or how far should i) push AI detection? In terms of active, and passive sonar. Visual detection i think is close enough.
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