Quote:
Originally Posted by ichso
I think it's at least arguable. But that alone is a geat compliment for Rubini, I think.
But in the end it comes down to one player's preferences.
If you are more into realism and gameplay then you would probably like something like OLC's Gui better.
If you get most out of the game by great emersion through fancy graphics and atmospheric sound effects then this is now one of the greatest improvements, that's true.
Since Racerboy did his exhaust mod by using hardcoded particle generating functions it was clear that something like this can be achieved. But it is still a *lot* of hard work to find out where the to trigger everything, how to set the parameters of the particle generators and so on.
So it's a really impressive work, Rubini is doing here. And I'm glad that he puts so much time and effort into it to share his results with the community.
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I agree. Mods are a taste matter. The important is to have choices and always a better game for us. This water stream mod for example, is really good, better than SH4 water stream implementation in the end, but really, far from perfect, mainly due SH3 engine limitations.
By the way the type VIIC is ready. I will release a new version of the entire mod with the Type IXd2 reworked now with "over water" controller and the type VIIC. This new version will also contain the wake bug fix for all playable uboats. Here a pic with 9m/s wind:
Now I need to go to bed.
See you tomorrow guys.