Quote:
Originally Posted by hoarmurath
PE2 doesn't change the file responsible of the problem
it's the [mech] entry in the sim.cfg
here is a modified sim.cfg with stock SH3 values for [mech] section, make the subs behave exactly like those in SH3 stock game
http://niflheim.endofinternet.net/fi...ng_sub_fix.zip
And don't ask me what this entry about sub comportment at sea does in a file supposed to contain AI sensor parameters.
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Actualy the scene.dat plays a huge role in how the sub moves, f.ex. if you have waves moving fast like the stock SH4 and Wclears mod, the sub can't follow the waves, which makes it looks like a sub on rails, but with the ROW work on the scene.dat the waves speed are set at more naturally values which makes the sub move with the waves, Dave / Leovampire used alot of time and energy testing and reading about it and ended up with his great mod "Living Breathing Sea" which we integrated into ROW. unfortunately it seems reducing the seaspeed allso makes the jiggly water more noticeable.
Allso setting a different coef makes a difference ask PantherCules about it, I have used his "secret" setting from the Roll pitch mod he was working on (but canceled) to make the sub roll better in high waves and storm.