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Old 04-01-08, 07:55 AM   #355
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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Quote:
Originally Posted by Galanti
Did you have to make changes to the sub files or the shells.zon to get this to work? If so, will it impact interaction with damage model mods like NSM?
I needed to drop the armor value on the subs and modify the 20 mm shell power in shells.zon to get this working right. As it stands right now, all of the subs have 300 hit points. A couple of good barrages from the enemy, and your hull integrity will be down to 60-75% of what it originally was. I had originally wanted a flat 100 hit points for the hulls (like all of the weapons and compartments), but that resulted in the sub getting destroyed WAY too fast. Enemy 20 mm shells now take away half a hit point with every shell that hits your sub. It doesn't sound like much, but sit around in range of the enemy for too long, and your hull will start to look like swiss cheese.
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