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Old 03-31-08, 11:33 PM   #7
Hylander_1314
Sea Lord
 
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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If the enemy starts to ping and has a good idea where you are, go as deep as your boat will go, rig for silent running, and manually set your speed for 1/2 knot. Your exec wil sound out set speed to "0", but if you look at your boat from out side, your props are still turning about 50 rpms. They make very little noise, and you can better judge when they start the D.C. run, deploy a decoy, and then go to flank speed and turn hard to port, or starboard, and try doubling back 180 degrees from your previous heading.

Once you've turned 180 degrees from your last heading, drop another decoy, and creap away at 1/2 knot, using flank speed bursts when they drop more ash cans on your decoys.

Once you've put some distance between yourself and the DD's, stay at that 1/2 knot speed and soon they will give up the chase. If you have a convoy around, they will try to detect you in closer to the convoy, when you are actually leaving the engagement zone.
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