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Old 03-31-08, 01:52 PM   #8
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
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For me the cloud/weather rendering engine in SH2/DC is simple more flexible and better. The old Janus-engine supported more than just two cloud textures. It uses for each cloud formations (Cirrus, Cumulus, etc.) 5-6 TGA's , a similar concept as the MS Flight Simulator.

These textures could be combined for a mission into complex weather fronts via a simple script code. There ware weather mods available, which let in the course of the mission two weather fronts collide. You are sailed still in the sun and saw already the bad weather on the horizon, or saw it raise over the mountains in the landscape, it all looked fantastic and realistic.

This approach would have been great if it were used with today's shader technology in SH4 instead of these unrealistic and to quickly morphing clouds in the game, even the clouds rendering in SH3 looks better to me.

I don't wish to imagine what modder would create today with such a flexible weather system.
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