Thread: 1st mod
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Old 03-31-08, 09:55 AM   #12
wetwarev7
Grey Wolf
 
Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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Quote:
Originally Posted by agentx250
i kno i actually used that mod to find and change the time of reload for the dg but havent tried a number lower than .2 other than that i mainly just need to kno wat file too look in for sub health and ammo/shells carried so far i've looked in the submarine file under the salmon sub and cfg file but i cant tell wat #s dictate wat atributes of the game thanx for the segestion reallydedpoet. (and the point of removing the hinderence of blowing things up is that my main interest is stalking the seas and sinking any ship i see without negative consequence, how i play is my bussiness how u play is urs leave it at that)
Welcome to Silent Hunter! I wish I could introduce myself under better circumstances, but....

I'm sorry, I just gotta say it. I'm not trying to start a fight or anything, but your grammar, punctuation, and spelling offends me. If your location didn't say 'US of A' it probably wouldn't. But it does.

I would be much more inclined to give out the information you seek (which took me many hours of hard work to learn) if I didn't get the feeling that you are not just trying very hard, and your posts lead me to believe this is most likely the case in everything you do.

If you have a specific question about a specific function or a specific file, I'd be more than happy to help if I can, providing I don't have to wade through text that appears to have been written on a cell phone.

Again, I'm not trying to start anything, but I just feel rather strongly about this, and felt I had to say something.
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