That sucks torps.
I still have the files you sent me if you need them. Working on the 1.5 RFB is taking up my time right now.
To answer some of your questions NWD, kv29 did a lot more than set look at horizon to zero. I think I may still have the original file he sent me.
Although RR likes the mod I was working on, I hit a wall because of the gun coding.
Destabilzing the gun is very easy- the mod for SH3 gets the same results I had back in November before trying to combine kv29's method and what I was trying. Also, the scope is not locked to the barrel on any of the guns in stock.
The problem is destabilizing the gun in both the zoomed AND unzoomed view, and still being able to follow the historic method of aiming which tater explained very well to me.
The gunners would get the range and then wait until the crosshairs crossed the horizon to fire. So you had a predictable way to shoot, but geting the timing down was the issue.
The interaction of gun barrel elevation between the zoomed and unzoomed view causes the problem. You can get the zoomed view to work somewhat correctly, but when start playing with the unzoomed view, the interaction causes problems with the zoomed view.
Although it seemed pretty close as long as the boat was rolling and you would switch between the zoomed and unzoomed views, in calm waters you couldn't hit anything after 3-4 shots.
This mod affected all 3 guns. and it DOES affect the AI too.
NWD, if you want to see what kv29 did and my changes, I can post the file for you. and will be willing to let ypou know what I did. There's always the chance you may have a new approach that will work.
