Quote:
Originally Posted by Mikhayl
Mh ok I see. I think :hmm:
That makes my first thought irrelevant, anyway what I meant is that the "obs scope camera" can actually be elsewhere than right on the 3D representation of the scope lens. I found one such issue but it wasn't a stock or GWX model so I suppose that these are well set. Basically I had the camera above the 3D model, in external view the lens was slightly under the surface, but the in periscope view I could see above the surface. Hope that makes sense 
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Probably it was because of the flattening and clipping... or maybe it was some mod you had enabled? I tested just now in normal GWX2 and the external view matched perfectly with what I could see through the lens (I paused the game with the lens half-covered and switched between the views).