Quote:
Originally Posted by Mikhayl
Hi OLC, usually in the "turm.dat" or in the "boat.dat" for the XXI you have a "waterreflection" node for each big part.
For the scope when you open a turm.dat with S3D, you have "nss_uboat periscope" for the "main" model, and most of the time there is a "reflect nss_uboat periscope". If you click on the node you see that the "visibility" is set to "0", but it has a child node "waterreflection". You can either delete the whole "reflect periscope" node or just that "waterreflection" child node, and it should get rid of it 
|
Yeah, I've looked for that waterreflection node... couldn't find it! Not the scope one! I found the scope node but it didn't have a waterreflect subnode thing. Will look again, maybe I missed it...
Quote:
a bit, OT, I can't figure why they used a separate invisible model just for the reflection since that reflection controler can be attached directly to the main visible model. there might be some obscure reason behind that :hmm:
|
Framerate? The reflection models are much lower detail