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Old 03-30-08, 04:25 PM   #12
onelifecrisis
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Quote:
Originally Posted by Mikhayl
Hi OLC, usually in the "turm.dat" or in the "boat.dat" for the XXI you have a "waterreflection" node for each big part.
For the scope when you open a turm.dat with S3D, you have "nss_uboat periscope" for the "main" model, and most of the time there is a "reflect nss_uboat periscope". If you click on the node you see that the "visibility" is set to "0", but it has a child node "waterreflection". You can either delete the whole "reflect periscope" node or just that "waterreflection" child node, and it should get rid of it
Yeah, I've looked for that waterreflection node... couldn't find it! Not the scope one! I found the scope node but it didn't have a waterreflect subnode thing. Will look again, maybe I missed it...

Quote:
a bit, OT, I can't figure why they used a separate invisible model just for the reflection since that reflection controler can be attached directly to the main visible model. there might be some obscure reason behind that :hmm:
Framerate? The reflection models are much lower detail
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