Quote:
Originally Posted by TheBlobThing
I play with the exact opposite. I prefer the transparency effect of the water
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Water transparency is not dependent on the environmental filter.
Environmental filter = on is only for cloudshadows on the water surface since the volumetric fog part has been separated from this filter in patch 1.??
The cons of the cloudshadows shader is the wrong rendering in front of the crew models which make them appear half-transparent in the area above the horizon.