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Old 03-30-08, 03:57 AM   #8
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Quote:
Originally Posted by onelifecrisis
First, dud and premature torps: I've never had so many! Much more than half of the magnetics I fire either detonate prematurely or not at all (they just go straight under the hull). Impacts also seem more inclined to dud than they used to be, although I still seem to be guaranteed a detonation at an impact angle of 90 degrees. This could be just bad luck.
I'm glad to hear that. I've been waiting for my upgrade to start a serious career, so I haven't actually experienced the full range of GWX yet. One of my complaints has always been that the dud problem in SH3 is way underdone. The Germans experienced just as many problems as the Americans, and actually abandoned magnetic pistols from 1940 to 1943. And just the opposite of the Americans, the German impact pistols required almost a precise ninety degree angle to work properly.

The bouyance problem I can't help with, but I've long been a fan of NYGM's 'Anti-Hummingbird' mod, which makes the boat sink at 2 knots or less; much like AOD did. Real WW2 subs couldn't 'hover'. Well, they could, but it took constant playing with the pumps, which was very noisy.
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