Granted. But next time salute the ensign and present your green ID card.
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Originally Posted by Steel_Tomb
I've had DW for some time now, but never really took it up seriously enough to learn the ins and outs of it. Now I'm looking to expand my knowledge and capability in the Los Angeles sub/FFG/SH-60 as my main platforms. Could someone please advise on the best place to look in regards to tutorials and reading material online?
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Subs: SCHQ TACMAN
FFG: MaHuJa's FFG guide
SH-60: Oneshot's OWTOP (meant for P-3 operators, but a lot of it is transferable to the helo)
All of these guides are available at Subguru's
Downloads page
Also check the
tips & tricks vault at the CADC.
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One more thing, would you recommend I start with stock, or should I go straight into Lamwi? I've read that a lot of the single player missions are neigh impossible with Lamwi installed, don't want to get out of my depth!
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The best reason I can think of to start with stock DW is so that you get an appreciation for just how many features are broken and for how little sense some of the database values make. That way you'll appreciate LWAMI more when you decide to make the move.
The learning curve is a bit flatter with LWAMI as compared to stock because you have some new features and weapons to contend with. But all that really means is in addition to reading the DW manual and refering back to it as you play, you also need to read and reference the LWAMI readme. You'll also have to deal with more capable AI opponents in LWAMI, but I don't think that should be intimidating. Stock AI platforms are useful for target practice. LWAMI AI platfroms excel at being practice targets (their air defenses work properly and they "know" how to evade a torpedo, so you will get fairly good practice from trying to hit them) and also they are useful on occasion for torpedo evasion practice.
Most of the time a mission gets near-impossible with LWAMI it is because the mission was designed with stock parameters in mind, not because LWAMI makes it "harder." Just to take one exampe that comes up a lot, in the stock campaign there is a mission where remaining undetected is a goal. Enemy submarines and the players submarine are spawned in specified areas and may be quite close to each other. In LWAMI, one of those enemy subs, an Oscar, has a towed array, but in stock DW it does not. If you start too close, the TA will allow the Oscar to detect you at mission start. But, if you don't start close enough for an immediate counterdetection, all you have to do is maintain your distance and the mission is easy mode.