Quote:
Originally Posted by phil21
Quote:
Originally Posted by ASWnut101
Another example is in the Operation Rough Seas campaign (mission 1). The Ticos instantly detected every submerged contact up to 40nm away.
This was all happening while the Tico is typically moving at 15-20kts. There were no convergence zones (ranges were varied between point-blank and ~50nm out) either. Now I don't know about you, but it seems pretty stupid to have any surface ship travelling at 20kts to detect every submerged contact within a huge radius of it, let alone track the contacts movements AND classify them.
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I think he's talking about the Ticos sonar in general. I never noticed things like this, but i haven't played these missions yet. Maybe a normal check if the sensor ranges are correct or if the AI behaviour with it is correct (classification and TMA).
Biologics do have quite a high SL, but whales are louder than subs of course...at least i think so.
Phil
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Well, I made RR and I've (tried) to play ORS1. The formation in the up to date versions of RR travel at 15 knots, in older pre-active sonar bug versions they move at 25 knots and drift on occasion. The formation in ORS1 moves at 10 knots. Ticos in RR detecting distant biologics doesn't send up any red flags to me because the sonars are not washed out and bios are frakin loud. Ticos in ORS1 detecting submarines doesn't send up red flags because the sonars are not washed out and the submarines start out within 15nm of the formation (or sometimes literally inside it), they tend to be older, loud submarines (Song, Han), and they often start on the surface (no, I'm not kidding).
All US ASW surface combattants are given the AI surfpass WS1 towed array sensor entity series (that probably stands for Western Sonar, quality 1). The database value for
total washout for the shallowest sensor entity is 25, which is equal to the playable FFG TA and should indicate washout beginning to set in above 15 knots. Deeper TA entities wash out at lower speeds. The sensitivity of the sensor entities are -13, which is one notch lower than that of an AI 688I.