The stuff im asking for isn't really that hardcore and can be simplified.
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I want to be able to control each engine seperatly. If i want to put all 4 on the line, let me do it. If i want to put 3 on the charge and 1 on the line, let me do it.
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This could be accomplished by a simple Dial Labeled "Battery recharge, with a 4 position switch. 1 / 1-2 / 1-2-3 / OFF. The more engines i put on the battery recharge, the faster its done, but the slower i go.
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I want seperate propeller control. If i want ahead full on the port propeller, and all back full on the starbard propeller, let me do it.
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Take your current engine telegraph, and duplicate it, assign each one to port or starboard. A simple Lock on it to control both at once, or unlock them and click on each telegraph as you like.
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I also want full throttle and rheostate control. If i want to push the engines or E Motors to 105%- 110% of their maxmum, let me do it.
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A simple dial can do this quite nicely. All you really need to do is add in a telegraph setting that is "beyond flank" that puts the load at 105% or 110%. The trick in this, is coding in a function that makes doing this risky for the increase in speed.
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I want full control on the dive planes. If i want as few as 5 degrees down on the planes, or 25 degrees down on the planes, let me distinguish which.
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This could be simplified with three dive planes settings.
- dive planes set to shallow dive
- dive planes set to normal dive
- dive planes set to maximum dive
The overall point here is to give the player more control over the up and down angle of the sub.
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I want more control of my boyancy. I want to be able to control things like the saftey tank and negative tank. Not to mention just how fast the main ballast tank floods. Trim tanks would be nice too, but i woudlnt ask for THAT much.
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Trim tanks would be asking too much. Saftey and negative tanks, no. I think we need those. Having these would allow you to reduce your draft and gain an increase surface speed for a sacrafice of a slower dive time as a result. OR, a deeper draft, slower speed, faster dive time. Depending if the tanks are flooded or blow dry.
All of the above would greatly add to immersion.
Edit: BUt i would give up All of the above.. IF.....
THE GAME ACUTALLY USED COMPRESSED AIR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
In both SH3, and SH4, compressed air is a total non factor.
Want to surface? NOOO problem, Compressed air isnt used to blow tanks dry, you just come up when you want.
Want to launch umpteen torpedos?! Noooooo problem, shoot as many as you like, the tubes are magic, and no compressed air is involved when firing torpedos.
But i degress one point, if the game does use compressed air, the usage ratio is so abysmally low, as to have totally negated the point for coding it into the sim in the first place. (my apologies if this is sounding harsh).