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Old 03-28-08, 04:09 PM   #19
rascal101
Grey Wolf
 
Join Date: Jun 2006
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Hey this is sweet, a problem from the very beginning finally fixed, well done.!

A question, is it possible to use this fix to fix the same issues with surface ships as well. Have seen the same bug with merchants would be nice to say good bye to this as well

Sorry for asking, not a good modder myself

R

Quote:
Originally Posted by Rubini
Updated:
Go here and download the Water Stream for Uboats! V2 that already contain this fix!
http://www.subsim.com/radioroom/showthread.php?t=133541


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Hi mates!
I'm proud in say: that old uboat wake annoying bug that plague our beloved SH3 is finally fixed!

After some hours trying here and there I finally found the cure! Another dev's fault, so simple!

As far I could noticed/tested no side effects: a totally clear fix!

No more that risk over the uboat wakes anymore.
Expect it on my next Water Stream update and also on GWX2.1 if we yet have the time before release.

And again we need to thanks skwas and his "better than SDK" tool: S3D!!

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