Quote:
Originally Posted by HundertzehnGustav
the file structure... looks almost like there is some kind of JSGME thing going on here... right? In a Random or Date related twist...:hmm: :hmm:
I mean like the normal JSGME by WHOOOOOOOooom?
DORGH  , the creator is the SAME fella, chrissakes!
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Well, the underlying engines are the same.
Quote:
Originally Posted by HundertzehnGustav
Look at a big example: Living Silent Hunter III, recently released... the whole mod gets installed via JSGME. Or take a look at all the optional GWX mods!
Now i could just feed that into my SHIII install via the Date folder "19390901" and bam that is it.
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But then you'd have to wait for the full mod to get installed into SH3 every time you launch it from SH3Cmdr.
SH3Cmdr is far a better choice than JSGME for mods that are dependant on circumstances, like the examples I quoted above. For everything else, JSGME is the way to go.
Quote:
Originally Posted by HundertzehnGustav
That way you would have more SHCommander worshippers  too. good for your ego, eh? 
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But I'd have less JSGME worshsippers, LOL!
Quote:
Originally Posted by HundertzehnGustav
Hold on, the rolling back after playing would be awfully long, wouldnt it?
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Nup, not at all.
Quote:
Originally Posted by melnibonian
I'm even more hardcore than JScones as I've made a JSGME installation inside my SH3Cmdr installation. I use this to edit small files in the game like the tonnage, renown, realism options, promotions etc as well as the skins, intro pictures etc. I feel that the combination of JSGME and SH3Cmdr is probably the most powerful tool we have now in SH3 
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Yeah, and I remember first reading your post those months ago thinking "D'oh, why didn't *I* think of that?". It's a great idea; I do it now too.