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Old 03-27-08, 08:40 PM   #146
Albrecht Von Hesse
Stowaway
 
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Albrecht Von Hesse
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Albrecht Von Hesse
Not sure if this would work, as I'm still very new both to modeling and particles.

Say the drain holes were individually modeled, with each one having the EffectChoices controller. The controller is set so that when the height of the drain hole is less than zero (in other words, has gone below the surface) it calls up a reference object which is a particle node. That particle node is the same drain hole but with the water streaming from it. That particle node would also have the VisibleUnderWater controller, with that set as false. That way, as long as the drain hole remains submerged you won't see anything. But as soon as it rises above the surface you'll see water streaming and draining.

If that particle generator is set to loop than it should keep invisibly replaying the draining water as long as the holes are submerged. Then, when the drain hole rises above water level, it should drain then stop. In calm weather you wouldn't see any draining. But, in rough weather, each time a wave washes over the hull and submerges the hole(s) it should start draining again once back above water.

Not sure if this would actually work and, alas, I'm way too new at this to try creating and testing it. So I thought I'd just toss this out here.
Hi AVH! Thanks for the input.

Yes, I know about these controlers and I already thought about them for this issue...but...like you I'm also new on the matter . I never messed with controllers and particles so much to really create something new. The water stream bore only with some deep observation on SH4 files followed by a simple transference of the entire binary code for Sh3 files. I'm sure that someone more skilled on the matter could do a better reworked on them and we could have a yet better mod then.

We can try but this also needs a lot of free time and i don't have it.
Can i invite you to work with me on the matter? I can show to you how i made it and then you can test the idea...if we get it...WOW...his mod will put the Dev's down!:hmm:
You're welcome.

And I have loads of free time . . . usually, anyway. Enough that I'm futzing with four other mod ideas of my own. :rotfl:

I'd be happy to work with you on this and test/try things out, sure!
So, you will have a PM soon!
Okie dokies!!
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