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Old 03-26-08, 03:25 PM   #118
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Quote:
Originally Posted by Adriatico
Always Maestro,

Glad to document my suggestion:

I decreased .tga to 80% of original opacity (+20% transparent) and it looks simlpy gorgeous;

Even more on a dark side of u-boat;

Keep in mind that your test mission is a windy one... in more calm conditions, water would not fall down from "wholes", but rather slide, pour dawn the side of u-boat...

My friendly, but strong suggestion, is to decrease the "speed" of falling water by 10%... it would look better in all "wave states"

Pls, take your time...
Looking forward to your opinion after 24 hours...
This is the best moment to me to read and post replies on the forum. So, not a problem.

I'm happy that you have found a better adjust for your taste just messing with the texture, what is the more easiest and recommended way.

I in truth, for my taste, yet like more as I first set it. But i will add a more lighter transparent texture as an option on the next releases...think about all the others uboats...

About the velocity, well i will wait more feedbacks to we have a concensus on this and others details that probably will pop up yet. I don't know if you know how to use the S3D...but if so then you can adjust the velocity for your taste too (44 water particles on the .dat). Also is possible to make the water stream have the colour of the uboat wake (as it is now) or the environmental one ( like clouds I guess) what is also a good setting to play with.

Edited: i forgotten to say that obviously i know about the calm&heavy seas issue and how it affect this effect in game and in RL. But due Sh3 limitations we need a compromise as always with any mod. Anyway IMHO, the effect is already the best possible for this issue, i.e., you have only a little water stream when in calm seas, much better, for example than in Sh4 where we have water jets even in calm seas.
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