Thread: Modern subsims
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Old 03-26-08, 10:32 AM   #14
Galanti
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Quote:
Originally Posted by CCIP
I don't know. I think you may be expecting a little much from it. If you consider the amount of things it got right, they definitely outweigh the negatives. Games are games; and we go into it far enough - honestly, there's just as many things wrong with pretty much any other sim on the market! SH4 is possibly the worst offender of the recent releases (until the modders rescued it, that is).

It is unfortunately the nature of sims to be too complicated to get everything right. Though again, I'm not specifically defending DW - all fair criticisms!
Bah, I never thought I'd say this, but there's too much simulation in DW and not enough game. I suppose I'm spoiled by the atmosphere and immersion in SH3/4, but yeah, the lack of a dynamic campaign, manageable crew and nice plankton kill DW for me.

The other problem is the ban on any sort of modding that might expand the scope of DW and add some longevity. LWAMI is a nice effort, but for years it seems the focus has been on tweaking sensor and weapon performance.

Frankly, I slightly prefer Sub Command and the vastly larger ship- and paneset it provides, particularly with SCX/SCU (Whiskeys, Romeos, Juliets and Foxtrots!). And the larger number of user campaigns and missions.

Though both games have huge dithering problems with NVidia cards and thus look far more dated than they actually are.
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