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Old 03-25-08, 04:48 PM   #11
Ducimus
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>>I have LBO installed also. Won't that affect that Mod?

Oh hell yes. I included the scene.dat i did in that version of TM for a reason. The wave settings were such that the chance of exploding ships is MUCH lower. I tested it with other scene.dats and the results were bad. Other scene.dat files make the wave hieights 512 instead of 256, and a few other minor items. Results are with the wave attuenment value i used in the sim.cfg.... KABOOM.

As a test, go to the sub school navagation mission (make the wind 15 kts first), and watch how fast elcos explode with one scene.dat vs the other. They WILL explode, but ill bet you much quicker with LBO installed. That said, elco's are a rather unique uinit, with how quick it explodes (MUCH QUICKER then other units), but its a good bench mark to gague the wave adustments.

I did test this throughly, in various test missions. Like i said, i included the file i did for a reason. If you want to use LBO, reverse the changes in the sim.cfg that i described.
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