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Old 03-25-08, 01:55 PM   #16
bigboywooly
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Join Date: Apr 2006
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Quote:
Originally Posted by GlobalExplorer
This is an excellent idea Wreford-Brown and you deserve credit for taking this on.

But I think a word of warning is necessary here!

Finishing this mod is going to be a lork of work. But do you realize you will have to do it again every time the GWX campaign changes? Same problem with other campaigns and people who use small mods for GWX which change campaign data.

To make it brief, you will be in version hell. If the radio messages are not 100% in sync with the campaign data, they will do more harm than good. And the cp data are changing all the time, I guess even the GWX team would not know every small change that is happening.

Thats why I have several times suggested to rather think about a program that creates detailed radio messages automatically - following a programmatic analysis of the campaign data. Only then people will still use this mod in 1 or two years, only then you need not work on it for the rest of your life.

I know this is probably out of your depth if you're not a programmer. But maybe it would be a good idea to think about my warning and try to team up with other people who have the knowledge required. Because as I said above, otherwise your work might be mostly in vain.

Hope you see this as what it is - a warning by someone who has some experience with this kind of problem - and not as critcism of your work in any way.
Well none of the historical scripts have changed in 2.1
And no more added

And as the only changes I will ever be making after 2.1 are to include new ships - 2.1 WILL be the last GWX team release for SH3 , not saying there wont be releases by team members but unless they need anything in the campaign adding then Wreford-Brown is good to go for a long time
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