03-24-08, 06:15 AM
|
#477
|
Admiral 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
Quote:
Originally Posted by skwasjer
...
I was planning ...
, but I see your point that it isn't always useful.
Yes, materials are a bit screwed.
...
|
Good luck Skwasjer in your hard work ...
...
Yes, for single export m ore convenient to have the "reseted" coordinates (offsetX,Y,Z = 0 and rotX,Y,Z = 0) ...
...
Materials ... m...m...oho-ho ... :hmm:
1) In this case (Balao propeller etc.) NS_Balao_N01.dds is absent ... but in your interpret. it's present ... Formal action ... ?
2) I think specular takes from a-channel of NSS_Balao_O01.dds file ... or (if in UnifiedRenderControler is cheked) from diffuse map (*.T01.dds) ...
3) You do not use UV coordinates for occl. map (indexed in TMAP section) ...
4) All material param's are default (3DS Max) param's and all material parts have channel 1 ...
... and etc. etc. ...
After rendering i see occl. map (*.O01.dds) with diffuse UV coordinates ...
...
Yes, materials it's hard work (without Help or SDK) for programming ...
Easier to make all manually ... ???
__________________
Alex ®
Moses said: "Don't create yourself an idol"...
Last edited by Anvart; 03-24-08 at 06:54 AM.
|
|
|