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Old 03-23-08, 08:07 PM   #6
von Zelda
Stowaway
 
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Quote:
Originally Posted by Philipp_Thomsen
The only thing you could possibly do is to replace the CO2 dial for a food dial and configure the oxigen to decay even surfaced, and slow down the time for it to decay, lets say, 30 days. It would perfectly simulates food quantity and would even cause a deathscreen in the end. But again, I'm not 100% sure that you could edit the CO2 to decrease while surfaced. If you manage to do that, great, but I honestly think this is hardcoded as well.
I think Bubbe's suggestion of a patrol duration subject to the depletion of stores (food, water, etc.) would be more accurate in game than the current patrol duration subject to the depletion of fuel oil. I say this because the usage of fuel oil is not exactly accurate traveling east to west or west to east because we're playing the game on a flat map surface rather than a round globe. The higher the degrees of latitude on which you travel east to west or west to east, the greater the distance on a flat map surface due to its distortion. This is why some type IX u-boats have fuel problems traveling to the US coast and back when in reality they had enough fuel to make the trip.

Thomsen suggested using the CO2 gauge; I'd suggest using the fuel gauge and making it a Food gauge or Stores Gauge instead and having it represent a depletion rate based on days at sea relative to the type of u-boat (II, VII, IX, IXD2, etc.) and their normal duration of cruise.

Modders, any ideas on how this could be done?
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