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Originally Posted by AirHippo
Aha! The creator arrives! :p Yeah, I'm thinking I just got unlucky on a scripted sprint. Such is life; I guess years and years of gaming have made me paranoid against AIs  . Anyroad, I suppose I ought really to have worked out that the K isn't meant to take on a submarine. Funny though, I had no idea the TEST-71 was so poor against subs. I sorta had the logic of "wire-guided = torp sensors + own sensors = superior hit probability" going, but if the seeker's useless and you're too busy evading to guide it, the logic does become rather broken!
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The Kilo + TEST-71 combination is adequate to deal with most of the threats a Kilo would have faced in 1971. It can hit SSKs of that era, and maybe even US SSNs of that time frame (e.g. Sturgeon). The 688 was just getting started, but in DW you have to deal with 688Is and Seawolves. They're quieter, faster, and have better sonar. Wireguiding isn't going to help you much at all because the weapon simply isn't going to catch the target in the first place. My advice is to save the TEST-71 for older AI subs; the only playable sub it will be good against is another Kilo.
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Edit: Well, suppose I'm learning. Manage to get the Roosevelt, the Scranton and an escort before yet another goddamned Tico made a mess of my Akula. The fact that two 56-65Ks I'd fired at him from about 2,000m managed to miss was probably not helpful. If you want a job done properly, do it yourself, as they say - shame I can't rely on the FC auto-crew to input a simple enough set of numbers.
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Getting the TR in an unimproved Kilo is already a very good result.

Getting past the US subs and penetrating the escort screen takes a substantial amount of skill. There aren't many players out there who can not only hit the TR, but survive the reaction of the escorts, aircraft, and SSNs that occurs once you fire a torpedo. I'm not saying you shouldn't strive for that, but it's not something you should take as a sign that you're doing poorly. You're not.
Don't forget that this is made to be played with 4-8 players. The Kilo was never expected to be able to win it alone. A more realistic expectation is for the Kilo to sink or displace escorts to open up a shooting lane for an Akula, to sink the TR after an Akula has taken out 1-2 escorts, or to sink the TR while the CSG runs over the Kilo as it is evading a torpedo salvo from an Akula.
EDIT: Oh, and once again, I want to plug the USET. The 53-56K is a good weapon to use in a side-aspect shot, and that's about it. Chances are the Tico was coming right at you. And yeah, never use the FC autocrew--for any weapon. And when shooting a wakehomer, it's always best to enter the runout bearing manually using a snapshot than it is to designate a contact target and let the fire control computer shoot the weapon on a lead pursuit intercept. If the weapon is fired in lead pursuit, it is easy for the target to get out of the way... your PK is probably below 25% with that shot.