Quote:
Originally Posted by Ducimus
Just FYI, i found a variable in the scene.dat that is effecting visual sensors. I noticed something weird when planes weren't seeing me, and after seeing another post about users watch crews detecting objects at much shorter distances before, i thought there was a correlation there.
So ran a bunch of tests seeing when i was visually detecting a stationary ship with various scene.dat settings and i believe i've isolated the cause to
scene.dat->envSim->FogDistances[0,3]->ObjectsRelativeZMax
For example, Fogdistance0 (no fog) was set to 0.5. - Stock is 0.85.
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This is definately an issue. Even though I do all manual targeting, I do have a hotkey for "Identify Target", and my WO cannot identify the target through light fog even though I can clearly see it. Also, when looking through light fog, pressing L to lock the ship in the periscope won't work. It doesn't lock. So basically, my crew, and the game, cannot see the target through the light fog, even though the human player can.