The Type VIIc is more upgradable than the Type VIIb.
As to the eternal question Type VIIc or Type IX?
If you ask 10 Kaluens here you will get 15 different answers.
The Dud torpedo functions are frustrating. But then Dud Torpedoes in real life were frustrating.
If you are playing with Dud Torpedoes activated, I would suggest that you disable the magnetic pistol and go for impact only. This is actually what Germany ended up doing as they had similar problems with their torpedoes that the American's and Japanese did. Don't just aim for contact hits, you have to disable the magnetic pistol or you will risk premature detonations.
If you are shooting against merchants I would also recommend a more shallower depth as early German torpedoes also had a tendency to run deep.
The Book "Iron Men and Tin Fish" is a pretty good history of the problems the three countries had with their torpedoes. What is especially interesting is how each country handled the problems.
"For some reason, in 1941 contact detonators only work in perhaps 10% of the cases regardless of angle, speed, type of torpedo, weather when dud torpedoes are enabled. I noticed this problem with both pre war torpedo and the electric torpedo. But I prefer to use steam torpedo due to its speed as I tend to attack destroyers or merchants from under ~400m"
90% failure rate in contact detonators seems way too high. I have never experienced a failure rate anywhere near that high playing GWX.
I would not shoot at under 400 M. The torpedoes need about 350 meters to properly arm. Could some of your "duds" be some of your torpedoes boinking on the side of the ship before they could be armed? I tend not to shoot under 500 meters
Good luck with this.
Good Hunting
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