Quote:
Originally Posted by joegrundman
I believe this is not true KeldorKatarn, and is why submarines rarely came to a full stop, and cetainly not when making an attack.
I believe you need a minimum speed to have steerage, that is for the rudder to work, and i guess for the hydroplanes too. If you come to a stop you will be affected by any small currents and eddies, and most importantly the wind will slowly cause your boat to point into the wind.
A submarine underwater at full stop will also find it hard to retain it's 3 D orientation and this could be upset even if someone moves from one compartment to another.
But the effect of wind and current should not effect your heading while at moving, as it is a simple task of using the rudder and looking at the compass. This feature of the game is horrible, and i wish it hadn't been done like this. Instead what should happen is that you get a deflection on your actual course while your heading remains constant, rather like happens with an airplane flying with some sort of cross wind.
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I know wind would turn me slowly, but not to this extreme extend, especially not with decks awash. The current will also not turn me, possible move me, but not turn me.