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Old 03-22-08, 04:31 PM   #91
juanchez
Seaman
 
Join Date: Jun 2005
Location: Madrid, Spain
Posts: 31
Downloads: 36
Uploads: 0
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Quote:
Originally Posted by Ducimus
Just FYI, i found a variable in the scene.dat that is effecting visual sensors. I noticed something weird when planes weren't seeing me, and after seeing another post about users watch crews detecting objects at much shorter distances before, i thought there was a correlation there.

So ran a bunch of tests seeing when i was visually detecting a stationary ship with various scene.dat settings and i believe i've isolated the cause to

scene.dat->envSim->FogDistances[0,3]->ObjectsRelativeZMax

For example, Fogdistance0 (no fog) was set to 0.5. - Stock is 0.85.


edit:
Quote:
Originally Posted by juanchez
Is it posible to use this awesome mod with TMO? Is there any version of TMO without ROW files so we can use both TMO and Environmental mod together?

Have you run TMO lately? I asked W_clear earlier if it was ok to encorporate his enviormental mod, and he said it was ok.
Thanks, Ducimus.

I just saw it on your SP post. I first checked your main TMO post's general information and FAQ and, honestly, I did not see anything on the environmental mod. Sorry about that.

Downloading now. Thanks again. Outstanding job, as always!

Last edited by juanchez; 03-22-08 at 04:56 PM.
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