Quote:
Originally Posted by Torps
Quote:
Originally Posted by tater
I found, in my empirical research using kv29's deck gun mod (on the one gun able to be destabilized), that the ROF was at least as much dominated by the sea state and stability of the boat as anythign else. I set the ROF fast, and tried to shoot accurately. With any kind of rolling (stock, BTW, not ROW or any sea improvements) I was lucky to shoot more than 6 RPM, even with the gun ROF set to 4 second reloads.
Destabilizing the gun is intimately tied to combat ROF, IMO.
|
I agree with you ROF should be determined by the weather conditions.
|
Which was my real point. I've spent 20
years in libraries, researching all parameters of ships from the 1890s on, and I also own a copy of Campbell's
Naval Weapons of World War Two, as well as his
Jutland: an Analysis of the Fighting, and a large number of the
Warship Quarterly series, which inludes 'British Naval Guns: 1880-1945', also by Campbell.
There is plenty of evidence for the firing/loading rates of every shipboard gun ever built, including the sailing guns of the 1700s. What everyone seems to ignore whenever discussions of firing rates come up is the in-action rates, including sea-state. "The gun could fire X rounds per minute!" is always mentioned by the poster making the claim; "They actually got Y rounds per minute" never is.
@ Tater: does the destabilization affect AI, or only player-firing. I assume the latter. My problem is that, as captain, I like to let the gunners do the gunning. That creates a different problem, at least in my observation: the gunners fire at the set rate, no matter the conditions, but they tend to miss a lot rather than wait for the roll. Better if they could be made to slow down and aim as well.