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Old 03-20-08, 11:26 AM   #15
Ducimus
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Join Date: May 2005
Posts: 12,987
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I understand that due to the u-boat patch to get it to run my American crew will look suck is this correct..? is there any way around this ....
If i couild figure out why the texture rendering is doing what its doine, the file that is in the Uboat fix patch, would be in the service pack instead. Since i couldnt figure it out, i had to make a decision. Sacrafice crew looks for sake of compatiblity, or keep the crew looking good. Since the pacific is my main focus, i opted to keep the crew texture rendering looking good.

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I am running PE latest on top of your mod is this really nessacery or does your mod include most sea effects etc..
With SP1A and SP2 installed, its all included. Running PE over the top of it, will change things and i have no idea if the outcome is desireable or not.


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i applied ROW sound v9 will this effect your new sounds in SP2...
yes it will. Which is not a big deal, UNLESS the Row sound v9 includes a SH.SDL file, then i recommend that you DO NOT run it. As it will lack the new entries for the S class and Narwhal class, and it might crash the game because of it.


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TMO is only being maintained and enhanced for SH4 1.5 correct?
Right now yes. I have thought about applying SOME of the changes ive made to the 1.5 version to the 1.4 version, but i havent made up my mind on that yet.

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I have a file "REL_TriggerMaru_Overhaul.7z". This is the last TMO which will work with SH4 1.5. Once you released, "SH4-ver15_TMO.7z" development switched over to SH4 1.5.
REL_TriggerMaru_Overhaul.7z is the last release for Sh4 version 1.4. At the time, i thoguht i was done, so no version numbers are being applied to it, and i find it too much of a bother to pull the mod down, just to rename it and and upload it again. Instead i moved it to its own directory on my filefront account.

SH4-ver15_TMO.7z is what im currently working on, and as the name suggests, is for Sh4 version 1.5
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