Thread: Ubisoft & SHV
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Old 03-17-08, 10:59 PM   #35
Antiacus
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Join Date: Jan 2008
Location: Springfield, Oregon
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Quote:
Originally Posted by Mikhayl
Quote:
Originally Posted by Sailor Steve
A lot of people agree with you that a new Destroyer Command is in order, and it should be interactive with submarines. Then with other destroyers. Then with big ships.

But it wouldn't be Silent Hunter anymore.
I wonder if a game called "Noisy Hunted" would sell much :p
lol

Here's my perspective. As an accomplished sailor but a very casual naval simmer i'm a little intimidated about the learning curve when it comes to a surface warfare sim. I know next to nothing about big naval engagements be it strategically, tactically, or on the unit level. Part of the attraction to a wwii era sub sim was the lack of group level tactics and the relative lack of technology (i'm still figuring out how to work all the gizmo's in Falcon 4.0) to learn to use.

I'm afraid i represent a pretty good picture of the average genre consumer.
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