Quote:
Originally Posted by CapnScurvy
.... but the manual targeting accuracy REALLY went south with the mast figures the game used. The AngularAngle parameter within the camera.dat file really messed up the solution.
|
No - it was not the AngularAngle parameter. I tested it extensively and the stadimeter range was (and still is) exactly the same no matter what value the Angular Angle has. I just redid this test as i have made a new version of my older mod.
My mod does not touch at all with the workings of the in-game stadimeter, but fixes the visual image you get of the targets through the binocular, Uzo and both periscopes so the zoom is correct (using BetterScopes 1.3 overlay) with regards to Linier Field of View and Angular Field of View.
For an extended explanation (better then the old one i gave in the mods

)
http://www.subsim.com/radioroom/showthread.php?t=133207
Quote:
Originally Posted by CapnScurvy
.......the mast height figures were still off for most ships. The mod that started this thread changes the stock mast heights. For many ships a signifigant change was made, for a few not so different.
|
I thought Krupp fixed that back in time??
btw. the real boats did not have anyting that calculated for an offset angle (mast being closer or further away with inc. or dec. AoB. for one simple reason - the masts were VERY seldomly used as a measurement fix. More used were the decks as a deck usualy has a certain height when a ship is build. Masts were cut down and extended on nearly all ships from what the ship was listed with in the production specifics, but the decks were not.